Baldur’s Gate 3 developers have difficulties in preparing the version for Xbox Series X/S, mainly due to the features of the cooperative mode on a weaker device. Despite this, the head of the Larian studio does not see anything unusual in this.
During a recent interview, Sven Vink was asked to answer if he believes that the prefix with the letter "S" The name is "brake" for the game industry in general. In no case, ”the general director assured. This "The platform is completely normal".
Do I think that it restrains the development of games? She simply sets certain parameters that must be adhered to during work, ”he explained. – Such work is quite feasible, it just requires effort. Despite the growth of the studio, we are not endless resources, so we cannot do everything at once".
Continuing the conversation with Skill Up, the developer compared the porting on the Xbox Series S with a similar process on Switch or with attempts to achieve acceptable minimum system requirements for PC. In case of "iron" Nintendo has already been able to release Divinity: Original Sin 2, it just took more time. The same applies to Series S.
At the moment, we are completely focused on the release of versions for PC and PlayStation 5, ”said Winka. – The team is working on the version for Xbox and makes successes. She is already much better than it was. We hope to finish work this year, but I do not want to declare anything, because optimization is an annoying thing: you know where to start, but not sure when to finish".
It is quite reasonable, but in the case of Baldur’s Gate 3, a more serious restriction is the fact that Microsoft requires simultaneous production of versions of Series X and S. You can even imagine the situation that the game is already available on more powerful equipment, while the developers continue to work on the version for s.