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Assassin’s Creed Unity through the eyes of architects – a new look at the underestimated part of the series

Ubisoft is developing a creative project "Carte blanche", in which she intends to demonstrate the inspirational aspects of her video games. Publisher invites artists from different fields of activity to rethink virtual worlds.

The last such material was the Assassin’s Creed Unity architectural project, which was attended by Luke Parson and Sandra Jukhan. This couple of architects tried to explore the unique connection between architecture and often underestimated Unity, having studied how players perceive gaming environments.

To do this, Luke and Sandra built a physical model of the city, demonstrating various forms of movement and architecture styles that the player sees, moving around buildings and environs. Their creation stood in the building of the trading exchange, a magnificent Parisian building, which was originally used as a place of business meetings of French merchants.

The events of Assassin’s Creed Unity, released in 2014, take place in Paris from the time of the French Revolution. The game brilliantly recreates this beautiful city, which is facilitated by the fact that the Ubisoft Montreal team spent years of research in order to achieve the desired effect.

New project in the framework of the series "Carte blanche" He is designed to reveal how the architecture of the game forms the behavior, emotions and narrative of the player, and also how it reflects the historical and cultural context of the era.

Ubisoft plans to continue the series "Cart Blanche". The company seeks to note the artistic and cultural value of the video game and contribute to the dialogue and cooperation between various creative disciplines.

Well, the first game of a series with a scale of almost 1 to 1. Unity is of course the middle part, but one of the best animations in the series, top -end for its time of graphics, the best (albeit completely unrealistic) mechanics of Parru, a strong bat and a cool idea of ​​a coop for me made it extremely remarkable. It is possible to develop a series further in a similar vein, the series would have the best future, but due to the compressed terms that led to a deplorable state on the release and a number of under-alerted mechanic, Unity buried the old series. It’s a pity of course that the series eventually lost its identity.

What a good fight. The worst fight in the series. As if she was just cut out. Left jamming. The enemies are too fat and there are a lot of them as a result of which you have to spit with smoke bombs and run away, no stealth. There are no assassin chips. You play for a bag of potatoes, not an assassin.

Not that from the first on Revelations, where it was also possible to plug the opponents, or spit with a capture with the subsequent Institute of Kill, and starting with Brotherhouse, to dig up opponents after two successful parrots. And in 3, Black Flag and Rogue, the battleship was generally a single -flowing tracing paper with Batman: Arkham Asylum, although the animations were my respect. And this system was essentially pumped into Unity, but there the AI ​​was twisted so that it attacked does not take turns, they began to shoot more situationally, the patterns of attacks ceased to be predictable, and different types of weapons add variability. A fencing circle was even specially added to the game so that the player would not miss new chips and does not plug the opponents.

The enemies are too fat and there are a lot of them as a result of which you have to spit with smoke bombs and run away, no stealth.

Opponents of fat only if you went to the area or took a task above the level, but even in the stealth you kill them as well as you are in terms of level, although you can cure even the highest -level enemy at the beginning of the game, but why.

And the stealth literally from part to part did not change up to Origin, but the elaboration of levels is quite. Unity, offering a classic stealth, in addition to it, gives more levels in which you will have to think and creating not for the sake of 100% synchronization, as in the past parts, but for the sake of a commonplace level of level passage. Although the same hints for additional capabilities are obviously too casual decision, the developers could go to the end with a social stealth a la Hitman.

What are Assassin chips I am without a concept. And the difference between a bag of potatoes and an assassin I seem to not see either.

In general, claims are ultimatively applicable to any part of the series. The only thing I understand and support is fat enemies, because progression could be done without leveling. But even the one in the game is far from the worst implementation.

Not that from the first on Revelations, where it was also possible to plug the opponents, or spit with a capture with the subsequent Institute of Kill, and starting with Brotherhouse, to dig up opponents after two successful parrots. And in 3, Black Flag and Rogue, the battleship was generally a single -flowing tracing paper with Batman: Arkham Asylum, although the animations were my respect

That in general, it was suitable for the setting of assassins as those who rapidly struck. In other parts, she was at least pleasantly played.

Opponents of fat only if you went to the area or took a task above the level, but even in the stealth you kill them as well as you are in terms of level, although you can cure even the highest -level enemy at the beginning of the game, but why.

Not. They are fat in any way. Plus you quickly understand that swords are useless. And the assassin running on the roofs with a berdysh looks stupid.

What are Assassin chips I am without a concept.

The second hidden blade, fight with hidden blades, hand -to -hand combat. Previously, it was possible to kill from different provisions with a hidden blade, and in Unity, it was as if in the first assassin returned where the hidden blade was stupid. But there Altair was felt by a nimble and dexterous character.

The main character of Unity is bad in everything: it is fucking poorly, badly and inconveniently controlled, poorly moves around the buildings, and even an assassin is bad from it. The game is the worst in the series in terms of plot and gameplay. I did not pass, I literally suffered this game. If only because I went through the games one after another playing just slag. The only thing that is the norms of Paris, graphene, apartments that replaced the caves. But it would be better if they started the norm plot.

"the best (albeit completely unrealistic) mechanics of Parkuru" The capture of the movement took place with the participation of Jesse La Flair, and he is a pro in his business.

That in general, it was suitable for the setting of assassins as those who rapidly struck. In other parts, she was at least pleasantly played.

So the parries remained, the most basic mechanics have not changed, I don’t understand what the claim is.

Not. They are fat in any way. Plus you quickly understand that swords are useless. And the assassin running on the roofs with a berdysh looks stupid.

I returned to the game a year ago, there opponents of your level are killed in two strokes. Yes, and if they are not more than 2 levels above, there are no problems with their murder at all, if you do not jam them into the block.

But Ezio, in full armor and mace, looked normal behind his belt, I’m not talking about Connor with a tomahawk.

Purely technically, the functions of the second hidden wedge performs the first, especially since this was explained somewhere in the notes and the player from such a decision of the developments does not lose anything. The battle was originally a surf by the hidden blade, because it was not just unrealistic to block the attacks that they completely ready for this enemy, even after the dump, is inappropriate when you have a normal weapon at hand. In general, I see how a professional killer in case of discovery will run with bare hands to opponents with firearms and cold weapons.

Previously, it was possible to kill from different provisions with a hidden blade, and in Unity, it was as if in the first assassin returned where the hidden blade was stupid.

On top of the jump, raid, from around the corner, from the edge, in the crowd (or just from the step) and from places like hay stacks and confessed. And all this is in Unity, only even more animations were screwed in it.

I don’t remember what was stable in the first part, but in 3 and BF it was possible to roll out the lines of opponents from behind, from step, one after another.

Given that there was one animation for all types of murders and it lasted indecently for a long time, and in Unity you can make a flow from the phased ejection of enemies on the go, I do not even know what to say.

The main character of Unity is bad in everything: it is fucking poorly, badly and inconveniently controlled, poorly moves around the buildings, and even an assassin is bad from it.

Why does he fight poorly, given that the only one in the series has healthy fencing animations with a share of unrealistic chicks. Management in this part is clearly the most convenient, albeit complicated. Descent, lifting and maintaining the height of Parskur, taking into account the best in a series of animations, makes the movement with one pleasure. Why is a bad assassin from him, and not from the conditional Connor or Edward, is not clear. And the only one who, in principle, is the full assassin, is essentially Altair, based on compliance with the code, behavior, skills and we will call this "conducting business".

The syndicate is essentially the same, only less, worse, more repetitive and more fat enemies. About the new trilogy, I’m generally silent. But I also do not like the plot of Unity in comparison with the plots of the parts of the parts of it, but it still has a number of good plot actions that have not previously been affected in the series, although they have long suggested. And in general, the plot is a worker, especially if you look at today’s writings.

I did not pass, I literally suffered this game. If only because I went through the games one after another playing just slag. The only thing that is the norms of Paris, graphene, apartments that replaced the caves. But it would be better if they started the norm plot.

I will reveal a secret, but the plot in the series has never been a strong part. It could be well furnished and submitted. Really suitable for me only Revolution, 3 part and Black Flag seemed to me. There are no excessively clicked revenge or betrayal, and the characters with the presentation became noticeably better. Although in the previous parts there are a couple of moments of scriptures extremely fit in terms of the point of view, but they are completely revealed only with reading the notes that the crutch for the interactive genre of video game.

What do not say, but the environment (in particular architecture) in the games about the assassins in the anniversaries really get a cool. I remember how a bald from the contemplation of Athens in Assassin’s Creed Odyssey or Constantinople in Assassin’s Creed Origins.

Enormous empty worlds. After the third assassin, Nyodin did not end to the end.

Go better to learn geography "Constantinople at Assassin’s Creed Origins", Do not disgrace

What a shame is?) Nafig’s geography is not needed, that’s when they write with errors – this is really a shame.

Constantinople was in Revelations. Maybe you’re talking about Alexandria? Still, Origins was in Egypt.

Well, at least someone here is polite, and does not immediately climb to insult and minute)

Yes. And then I underestimated her, I remember how frantically heited the anniversary for Unity, but for the most part I burned due to optimization, where there was so much density of the crowd per square meter with my then FX 8320 + GTX 760. Although what I understood then, and time flies, and now all sorts of ports "The last of us" Without an open world and with empty locations, they manage to burn all resources much more powerful than systems and just fly out. It is really funny how programmers evolved in games: D
Generally Black Flag, Unity, Rogue I consider the best games in the series, and even more so when compared with modern oxins without sunsins starting with trash Odyssia and ending with Valgalla!

I am generally in shock from a flush, a blasting game with graphene out of the age of 15 is bending unrealistic power for this game Vidyuhi.

In fact, this is the last normal speaker, but could only play it after "nm" the number of years when I finally collected a really powerful PC

I agree this part !

If not for 20 FPS on top systems, at that time, then the game would shoot. But they did too powerful the grafon, without jokes, it looks great now.

Graphone in the game! There were enough for ten years. And it will not be out of time for a long time.

I remember the COO of the Parisian Mother of God I liked how they did it

I remember how I launched it and saw a slide show))

Right now, to play and write about optimizon on office PCs

The architecture is cool. And the game is boring.

It is a pity, the ability to hide the corpses was removed, like the concept of animus (not least because of which I liked the series), plus not Yesper Kud, but one of the favorite parts, was responsible for the soundtrack.What are the missions with investigations and Helix faults.The developers, by the way, were correctly done that they removed the link to the online so that the artifacts in the faults can get those who play on the pirate.

All this is of course interesting, but that with supporting parts below Unity? I decided to go through Black Flag, but it was not there, some of the achievements now could not be obtained because of an almost inanimate multiplayer. Now it’s not clear whether it is worth passing parts to Origins

Right to play for the sake of achieving

On the fact of Assassin’s Creed Unity, the first normal assassin of the series. All that was so -so weak for him. Assassin’s Creed Unity is a strong powerful fighting, one of the best in the series. The best in the series of animation, the best stealth. Top graphics, which even in 2023 looks great. Full of Assassin chips that allow you to feel like a medieval superman, to whom everything is on the shoulder. But – any mistake leads to quick death. cool game.

When I played for the first time in it, I walked a lot stupidly through the streets of the city and enjoyed the views. Paris turned out to be very realistic. The architecture is masterpiece. And most importantly, revolutionary sentiments are felt. I would say architecture here not only in terms of buildings, but also in terms of the NPC of the crowd – everything is so worked out that probably Assassin’s Creed Unity can be quite seriously called one of the most living open worlds from Ubisoft. In this game, life really boils.

Here, at Assassin’s Creed Unity, the cool RPG Fichi first appeared, who finally brought to mind to Valgalla. Thanks to Unity in fact, the assassin has become the way it is today, and with every new game it is better and better. With the exception of animations. I really do not understand why in the subsequent assassins of the Parskur animation greatly simplified. Why can you not keep Parkuru animation at the Assassin’s Creed Unity level in all new games? I really don’t understand.

And by the way, recalling Assassin’s Creed Unity, you need to pay tribute to very beautiful persons of characters. In my opinion, in Assassin’s Creed Unity the most beautiful in the series. However, it is not surprising, at that time there was no toxically imposed tolerance and there were more freedom. They could afford to make beautiful NPCs.

P.S. Outgraduate something in the legendary Assassin’s Creed Unity? Recall the past? Of course, they like to scold the game, but the breasts of patches were repaired in the end. And as an apology, everyone was presented with a choice, either free DLC, or one of the Ubisoft games. I then took the impudent Far Cry 4.

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